Armor Class
19
Nafas
Large Elemental · Chaotic Good
Hit Points
350 (28d10 + 196)
Speed
Walk 30 ft., Fly 90 ft. ((hover))
CR
23
Traits
Dimensionally Bound
Nafas can't leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish
When Nafas drops to 0 hit points, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafas's last wish: for the creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creature's game statistics are replaced by those of Nafas (including this trait), though it retains its name, alignment, and personality. The creature also inherits Nafas's palace and all it contains.
If the creature refuses, Nafas gains a new body in days, regaining all his hit points and appearing in a random safe location on the Infinite Staircase.
If the creature accepts, it is transformed into a noble djinni. The creature's game statistics are replaced by those of Nafas (including this trait), though it retains its name, alignment, and personality. The creature also inherits Nafas's palace and all it contains.
If the creature refuses, Nafas gains a new body in days, regaining all his hit points and appearing in a random safe location on the Infinite Staircase.
Legendary Resistance (5/Day)
If Nafas fails a saving throw, he can choose to succeed instead.
Magic Resistance
Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie
Nafas doesn't suffer any of the penalties that normally follow casting the spell to produce an effect other than duplicating another spell.
Actions
Multiattack
Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir
Melee Weapon Attack +13 to hit, reach 5 ft., one target. 13 () Slashing damage plus 14 () lightning or Thunder damage (Nafas's choice).
Create Vortex
A 10-foot-radius, 60-foot-tall cylinder of swirling cosmic dust forms on a point Nafas can see within 120 feet of him. The vortex lasts as long as Nafas maintains (as if on a spell). When the vortex appears, each creature other than Nafas in the vortex's area must make a DC 22 Strength saving throw. On a failed save, a creature takes 36 () Force damage and has the condition. On a successful save, a creature takes half as much damage only and moves to the nearest unoccupied space outside the vortex.
On subsequent turns, Nafas can use this action to move the vortex up to 60 feet. When the vortex enters a creature's space for the first time on a turn, the creature must make the same saving throw as when the vortex first appeared. Creatures by the vortex move with it.
A creature by the vortex, or another creature that can reach it, can use its action to make a DC 22 Strength check. On a successful check, the creature is no longer and moves to the nearest unoccupied space outside the vortex.
On subsequent turns, Nafas can use this action to move the vortex up to 60 feet. When the vortex enters a creature's space for the first time on a turn, the creature must make the same saving throw as when the vortex first appeared. Creatures by the vortex move with it.
A creature by the vortex, or another creature that can reach it, can use its action to make a DC 22 Strength check. On a successful check, the creature is no longer and moves to the nearest unoccupied space outside the vortex.
Reactions
Blowback
Immediately after a creature Nafas can see ends its turn, Nafas exhales forceful winds in a 30-foot cone. Large or smaller creatures in that area must succeed on a DC 22 Strength saving throw or be pushed up to 15 feet away from him.
Zephyr Step
In response to being hit by an attack roll, Nafas moves up to half his flying speed without provoking opportunity attacks.