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Monster

Nalfeshnee

Large Fiend · Chaotic Evil

Monster Manual (2024) Page 224
Armor Class 18
Hit Points 184 (16d10 + 96)
Speed Walk 20 ft., Fly 30 ft.
CR 13
STR 21 +5
DEX 10 +0
CON 22 +6
INT 19 +4
WIS 12 +1
CHA 15 +2

Traits

Demonic Restoration

If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The nalfeshnee makes three Rend attacks.

Rend

Melee Attack +10, reach 10 ft. 16 () Slashing damage plus 11 () Force damage.

Teleport

The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus Actions

Horror Nimbus Recharge 5

WIS Save DC 15, each creature in a 15-foot Emanation [Area Of Effect] originating from the nalfeshnee.
Failure: 28 () Psychic damage, and the target has the condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight.
Success: The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.

Reactions

Pursuit

{@actTrigger} Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. {@actResponse} The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.
Confirmation

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