Armor Class
12, 15
Narrak
Small Humanoid · Chaotic Evil
Hit Points
40 (9d6 + 9)
Speed
Walk 30 ft.
CR
2
Traits
Insanity
Narrak has advantage on saving throws against being or .
Magic Resistance
Narrak has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, Narrak has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Armor of Shadows (Recharges after a Short or Long Rest)
Narrak casts on himself
Shortsword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.
One with Shadows
While he is in a dim light or darkness, Narrak can become . He remains so until he moves or takes an action or reaction.