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Monster

Narrak

Small Humanoid · Chaotic Evil

Out of the Abyss Page 232
Armor Class 12, 15
Hit Points 40 (9d6 + 9)
Speed Walk 30 ft.
CR 2
STR 9 -1
DEX 14 +2
CON 13 +1
INT 14 +2
WIS 5 -3
CHA 16 +3

Traits

Insanity

Narrak has advantage on saving throws against being or .

Magic Resistance

Narrak has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, Narrak has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Armor of Shadows (Recharges after a Short or Long Rest)

Narrak casts on himself

Shortsword

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.

One with Shadows

While he is in a dim light or darkness, Narrak can become . He remains so until he moves or takes an action or reaction.
Confirmation

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