Armor Class
12
Narth Tezrin
Medium Humanoid · Chaotic Good
Hit Points
18 (4d8)
Speed
Walk 30 ft.
CR
—
Traits
Cunning Action
On each of his turns, Narth can use a bonus action to take the , , or action.
Roleplaying Information
Narth sells gear to adventurers, and he also has an adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runs a business with his partner Alaestra and knows she wouldn't forgive him if he ran off and never returned.
Ideal: "The bigger the risk, the greater the reward."
Bond: "I adore my colleague Alestra, and I'd like to do something to impress her."
Flaw: "I'll risk life and limb to become a legend.-"
Ideal: "The bigger the risk, the greater the reward."
Bond: "I adore my colleague Alestra, and I'd like to do something to impress her."
Flaw: "I'll risk life and limb to become a legend.-"
Actions
Shortsword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.
Hand Crossbow
Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 5 () Piercing damage. Narth carries twenty crossbow bolts.