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Monster

Neothelid

Gargantuan Aberration · Chaotic Evil

Volo's Guide to Monsters Page 181
Armor Class 16
Hit Points 325 (21d20 + 105)
Speed Walk 30 ft.
CR 13
STR 27 +8
DEX 7 -2
CON 21 +5
INT 3 -4
WIS 16 +3
CHA 12 +1

Traits

Creature Sense

The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature's Intelligence score, but can't sense anything else about it. A creature protected by a spell, a spell, or similar magic can't be perceived in this manner.

Magic Resistance

The neothelid has advantage on saving throws against spells and other magical effects.

Actions

Tentacles

Melee Weapon Attack +13 to hit, reach 15 ft., one target. 21 () Bludgeoning damage plus 13 () Psychic damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be swallowed by the neothelid. A swallowed creature is and , it has Cover against attacks and other effects outside the neothelid, and it takes 35 () Acid damage at the start of each of the neothelid's turns.
If the neothelid takes 30 damage or more on a single turn from a creature inside it, the neothelid must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall in a space within 10 feet of the neothelid. If the neothelid dies, a swallowed creature is no longer by it and can escape from the corpse by using 20 feet of movement, exiting .

Acid Breath Recharge 5

The neothelid exhales acid in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 () Acid damage on a failed save, or half as much damage on a successful one.
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