Armor Class
13
Nightmare
Large Fiend · Neutral Evil
Hit Points
68 (8d10 + 24)
Speed
Walk 60 ft., Fly 90 ft.
CR
3
Traits
Confer Fire Resistance
The nightmare can grant resistance to Fire damage to anyone riding it.
Illumination
The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 () Bludgeoning damage plus 7 () Fire damage.
Ethereal Stride
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.