Armor Class
18
Nimblewright
Medium Construct · Unaligned
Hit Points
45 (6d8 + 18)
Speed
Walk 60 ft.
CR
4
Traits
Magic Resistance
The nimblewright has advantage on saving throws against spells and other magical effects.
Magic Weapons
The nimblewright's weapon attacks are magical.
Repairable
As long as it has at least 1 hit point remaining, the nimblewright regains 1 hit point when a spell is cast on it.
Sure-Footed
The nimblewright has advantage on Strength and Dexterity saving throws made against effects that would knock it .
Actions
Multiattack
The nimblewright makes three attacks: two with its rapier and one with its dagger.
Rapier
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 8 () Piercing damage.
Dagger
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Piercing damage. Or Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. 6 () Piercing damage.
Reactions
Parry
The nimblewright adds 2 to its AC against one melee attack that would hit it. To do so, the nimblewright must see the attacker and be wielding a melee weapon.