Armor Class
13
Oculorb
Large Aberration · Chaotic Evil
Hit Points
127 (15d10 + 45)
Speed
Walk, Fly 60 ft. ((hover))
CR
9
Traits
Magic Resistance
The oculorb has advantage on saving throws against spells and other magical effects.
Watchful Eyes
The oculorb has advantage on initiative rolls and can't be surprised.
Actions
Multiattack
The oculorb makes two Dreadful Contact attacks or four Eye Beam attacks.
Dreadful Contact
Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 14 () Psychic damage, or 25 () Psychic damage if the target has the condition.
Eye Beam
Ranged Spell Attack +8 to hit, range 120 ft., one creature. 14 () Psychic damage.
Antipathic Flood Recharge 5
The oculorb releases a wave of negative emotions, choosing one of the following options:
Weeping Eyes
The oculorb weeps, releasing a wave of crushing despair. Each creature within 30 feet of the oculorb must make a DC 16 Constitution saving throw. On a failed save, a creature's speed is reduced to 0 feet until the end of the oculorb's next turn, and if the creature was , its is broken.
Withering Glare
The oculorb's eyes unleash furious scarlet energy in a 60-foot cone. Each creature in that area must make a DC 16 Wisdom saving throw. On a failed save, a creature takes 33 () Necrotic damage and has the condition for 1 minute. On a successful save, a creature takes half as much damage and isn't . A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Reactions
Obsessive Rebuke
When the oculorb is damaged by a creature it can see within 60 feet of itself, it forces the creature to make a DC 16 Wisdom saving throw. The creature takes 10 () Psychic damage on a failed save, or half as much damage on a successful one.