Armor Class
14
Ogre Battering Ram
Large Giant · Chaotic Evil
Hit Points
59 (7d10 + 21)
Speed
Walk 40 ft.
CR
4
Traits
Siege Monster
The ogre deals double damage to objects and structures.
Actions
Bash
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 15 () Bludgeoning damage, and the ogre can push the target 5 feet away if the target is Huge or smaller.
Block the Path
Until the start of the ogre's next turn, attack rolls against the ogre have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 16 () Bludgeoning damage on a hit. Also, each enemy that tries to move out of the ogre's reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the ogre's next turn.