Armor Class
16
Ogre Channeler
Large Giant · Lawful Evil
Hit Points
110 (13d10 + 39)
Speed
Walk 30 ft., Fly 30 ft.
CR
7
Traits
Magic Weapons
The ogre's weapon attacks are magical.
Regeneration
The ogre regains 10 hit points at the start of its turn if it has at least 1 hit point.
Actions
Multiattack
The ogre makes two attacks, either with its claws or its glaive.
Claw (ogre Form Only)
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 () Slashing damage.
Glaive
Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 () Slashing damage, or 9 () Slashing damage in Small or Medium form.
Change Shape
The ogre magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the ogre dies, it reverts to its true form, and its glaive reverts to its normal size.