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Monster

Ogre Channeler

Large Giant · Lawful Evil

Plane Shift: Zendikar Page 31
Armor Class 16
Hit Points 110 (13d10 + 39)
Speed Walk 30 ft., Fly 30 ft.
CR 7
STR 19 +4
DEX 11 +0
CON 16 +3
INT 14 +2
WIS 12 +1
CHA 15 +2

Traits

Magic Weapons

The ogre's weapon attacks are magical.

Regeneration

The ogre regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack

The ogre makes two attacks, either with its claws or its glaive.

Claw (ogre Form Only)

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 () Slashing damage.

Glaive

Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 () Slashing damage, or 9 () Slashing damage in Small or Medium form.

Change Shape

The ogre magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the ogre dies, it reverts to its true form, and its glaive reverts to its normal size.
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