Armor Class
17
Oinoloth
Medium Fiend · Neutral Evil
Hit Points
119 (14d8 + 56)
Speed
Walk 40 ft.
CR
12
Traits
Magic Resistance
The oinoloth has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The oinoloth makes two Claw attacks, and it uses Spellcasting or Teleport.
Claw
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 () Slashing damage plus 22 () Necrotic damage.
Corrupted Healing Recharge 6
The oinoloth touches one willing creature within 5 feet of it. The target regains all its hit points. In addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: , , , or . The target then gains 1 level of , and its hit point maximum is reduced by 7 (). This reduction can be removed only by a spell or by casting on the target three times within the same hour. The target dies if its hit point maximum is reduced to 0.
Teleport
The oinoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Bonus Actions
Bringer of Plagues Recharge 5
The oinoloth blights the area in a 30-foot-radius sphere centered on itself. The blight lasts for 24 hours. While the area is blighted, all normal plants there wither and die.
Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16 Constitution saving throw. On a failed save, the creature takes 14 () Poison damage and is . On a successful save, the creature is immune to the oinoloth's Bringer of Plagues for the next 24 hours.
The creature can't regain hit points. After every 24 hours that elapse, the creature can repeat the saving throw. On a failed save, the creature's hit point maximum is reduced by 5 (). This reduction lasts until the poison ends, and the target dies if its hit point maximum is reduced to 0. The poison ends after the creature successfully saves against it three times.
Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16 Constitution saving throw. On a failed save, the creature takes 14 () Poison damage and is . On a successful save, the creature is immune to the oinoloth's Bringer of Plagues for the next 24 hours.
The creature can't regain hit points. After every 24 hours that elapse, the creature can repeat the saving throw. On a failed save, the creature's hit point maximum is reduced by 5 (). This reduction lasts until the poison ends, and the target dies if its hit point maximum is reduced to 0. The poison ends after the creature successfully saves against it three times.