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Monster

Olara

Medium Humanoid · Neutral Good

Critical Role: Call of the Netherdeep Page 129
Armor Class 13
Hit Points 16 (3d8 + 3)
Speed Walk 30 ft., Swim 30 ft.
CR 1/2
STR 11 +0
DEX 14 +2
CON 12 +1
INT 11 +0
WIS 13 +1
CHA 11 +0

Traits

Amphibious

Olara can breathe air and water.

Fey Ancestry

Olara has advantage on saving throws to end the condition on herself, and magic can't put her to sleep.

Keen Hearing and Sight

The scout has advantage on Wisdom () checks that rely on hearing or sight.

Actions

Multiattack

Olara makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.

Longbow

Ranged Weapon Attack +4 to hit, ranged 150/600 ft., one target. 6 () Piercing damage.
Confirmation

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