Armor Class
13
Olara
Medium Humanoid · Neutral Good
Hit Points
16 (3d8 + 3)
Speed
Walk 30 ft., Swim 30 ft.
CR
1/2
Traits
Amphibious
Olara can breathe air and water.
Fey Ancestry
Olara has advantage on saving throws to end the condition on herself, and magic can't put her to sleep.
Keen Hearing and Sight
The scout has advantage on Wisdom () checks that rely on hearing or sight.
Actions
Multiattack
Olara makes two melee attacks or two ranged attacks.
Shortsword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.
Longbow
Ranged Weapon Attack +4 to hit, ranged 150/600 ft., one target. 6 () Piercing damage.