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Monster

Orc Nurtured One of Yurtrus

Medium Humanoid · Chaotic Evil

Volo's Guide to Monsters Page 184
Armor Class 9
Hit Points 30 (4d8 + 12)
Speed Walk 30 ft.
CR 1/2
STR 15 +2
DEX 8 -1
CON 16 +3
INT 7 -2
WIS 11 +0
CHA 7 -2

Traits

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Corrupted Carrier

When the orc is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 () Poison damage and becomes . On a success, the creature takes half as much damage and isn't . A creature by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While by this effect, a creature can't regain hit points.

Nurtured One of Yurtrus

The orc has advantage on saving throws against poison and disease.

Actions

Claws

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Slashing damage plus 2 () Necrotic damage.

Corrupted Vengeance

The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait.
Confirmation

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