Armor Class
9
Orc Nurtured One of Yurtrus
Medium Humanoid · Chaotic Evil
Hit Points
30 (4d8 + 12)
Speed
Walk 30 ft.
CR
1/2
Traits
Aggressive
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Corrupted Carrier
When the orc is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 () Poison damage and becomes . On a success, the creature takes half as much damage and isn't . A creature by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While by this effect, a creature can't regain hit points.
Nurtured One of Yurtrus
The orc has advantage on saving throws against poison and disease.
Actions
Claws
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Slashing damage plus 2 () Necrotic damage.
Corrupted Vengeance
The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait.