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Monster

Orc Red Fang of Shargaas

Medium Humanoid · Chaotic Evil

Volo's Guide to Monsters Page 185
Armor Class 15
Hit Points 52 (8d8 + 16)
Speed Walk 30 ft.
CR 3
STR 11 +0
DEX 16 +3
CON 15 +2
INT 9 -1
WIS 11 +0
CHA 9 -1

Traits

Cunning Action

On each of its turns, the orc can use a bonus action to take the , , or action.

Hand of Shargaas

The orc deals 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

Shargaas's Sight

Magical darkness doesn't impede the orc's darkvision.

Slayer

In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was , the hit is automatically a critical hit.

Actions

Multiattack

The orc makes two scimitar or dart attacks.

Scimitar

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 13 () Slashing damage.

Dart

Ranged Weapon Attack +5 to hit, range 20/60 ft., one target. 10 () Piercing damage.

Veil of Shargaas (Recharges after a Short or Long Rest)

The orc casts without any components. Wisdom is its spellcasting ability.
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