Armor Class
12
Orok
Small Humanoid · Chaotic Neutral
Hit Points
5 (2d6 - 2)
Speed
Walk 30 ft.
CR
1/8
Traits
Pack Tactics
Orok has advantage on an attack roll against a creature if at least one of Orok's allies is within 5 feet of the creature and the ally isn't .
Actions
Dagger
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Piercing damage.
Sling
Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 4 () Bludgeoning damage.