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Monster

Orok

Small Humanoid · Chaotic Neutral

Storm King's Thunder Page 115
Armor Class 12
Hit Points 5 (2d6 - 2)
Speed Walk 30 ft.
CR 1/8
STR 7 -2
DEX 15 +2
CON 9 -1
INT 8 -1
WIS 7 -2
CHA 8 -1

Traits

Pack Tactics

Orok has advantage on an attack roll against a creature if at least one of Orok's allies is within 5 feet of the creature and the ally isn't .

Actions

Dagger

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Piercing damage.

Sling

Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 4 () Bludgeoning damage.
Confirmation

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