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Monster

Orond Gralhund

Medium Humanoid · Neutral Evil

Waterdeep: Dragon Heist Page 213
Armor Class 15
Hit Points 9 (2d8)
Speed Walk 30 ft.
CR 1/8
STR 11 +0
DEX 12 +1
CON 11 +0
INT 9 -1
WIS 14 +2
CHA 16 +3

Actions

Rapier

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 5 () Piercing damage.

Reactions

Parry

Orond adds 2 to its AC against one melee attack that would hit it. To do so, Orond must see the attacker and be wielding a melee weapon.
Confirmation

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