Armor Class
13
Ougalop
Medium Humanoid · Neutral Evil
Hit Points
18 (4d8)
Speed
Walk 30 ft., Swim 30 ft.
CR
1/4
Traits
Amphibious
Ougalop can breathe air and water.
Otherworldly Perception
Ougalop can sense the presence of any creature within 30 feet of it that is or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Slippery
Ougalop has advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity
While in sunlight, Ougalop has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Bite
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Piercing damage.
Spear
Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage, or 5 () Piercing damage if used with two hands to make a melee attack.
Net
Ranged Weapon Attack +3 to hit, range 5/15 ft., one Large or smaller creature. The target is . A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 Slashing damage to the net (AC 10) frees the target without harming it and destroys the net.
Reactions
Sticky Shield
When a creature misses Ougalop with a melee weapon attack, Ougalop uses its sticky shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving throw, or the weapon becomes stuck to Ougalop's shield. If the weapon's wielder can't or won't let go of the weapon, the wielder is while the weapon is stuck. While stuck, the weapon can't be used. A creature can pull the weapon free by taking an action to make a DC 11 Strength check and succeeding.