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Monster

Panopticus Wizard

Medium Humanoid · Neutral

Waterdeep: Dragon Heist Page 106
Armor Class 10
Hit Points 9 (2d8)
Speed Walk 25 ft.
CR 1/4
STR 10 +0
DEX 10 +0
CON 10 +0
INT 14 +2
WIS 10 +0
CHA 11 +0

Traits

Dwarven Resilience

The dwarf has advantage on saving throws against poison and resistance to Poison damage.

Actions

Dagger

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 2 () Piercing damage. Or Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. 2 () Piercing damage.
Confirmation

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