Armor Class
14
Pirate
Small, Medium Humanoid · Neutral
Hit Points
33 (6d8 + 6)
Speed
Walk 30 ft.
CR
1
Actions
Multiattack
The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger
Melee or Ranged Attack +5, reach 5 ft. or range 20/60 ft. 5 () Piercing damage.
Enthralling Panache
WIS Save DC 12, one creature the pirate can see within 30 feet.
Failure: The target has the condition until the start of the pirate's next turn.
Failure: The target has the condition until the start of the pirate's next turn.