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Monster

Pirate Admiral

Small, Medium Humanoid · Neutral

Monster Manual (2024) Page 242
Armor Class 20
Hit Points 182 (28d8 + 56)
Speed Walk 30 ft.
CR 12
STR 14 +2
DEX 22 +6
CON 14 +2
INT 12 +1
WIS 14 +2
CHA 19 +4

Actions

Multiattack

The pirate makes three attacks, using Scimitar or Pistol in any combination.

Scimitar

Melee Attack +10, reach 5 ft. 16 () Slashing damage plus 7 () Poison damage, and the target suffers one of the following effects of the pirate's choice:
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Awestruck
The target has the condition until the start of the pirate's next turn.
item
Poison
The target has the condition until the start of the pirate's next turn.

Pistol

Ranged Attack +10, range 30/90 ft. 28 () Piercing damage.

Bonus Actions

Rally (1/Day)

The pirate chooses up to three other creatures it can see within 30 feet. Until the start of the pirate's next turn, the targets have Advantage on attack rolls and saving throws.

Reactions

Defensive Stance

{@actTrigger} The pirate is hit by a melee attack roll while holding a weapon. {@actResponse} The pirate adds 4 to its AC against melee attack rolls (including the triggering attack) until the start of its next turn, possibly causing the attacks to miss.
Confirmation

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