Armor Class
20
Pirate Admiral
Small, Medium Humanoid · Neutral
Hit Points
182 (28d8 + 56)
Speed
Walk 30 ft.
CR
12
Actions
Multiattack
The pirate makes three attacks, using Scimitar or Pistol in any combination.
Scimitar
Melee Attack +10, reach 5 ft. 16 () Slashing damage plus 7 () Poison damage, and the target suffers one of the following effects of the pirate's choice:
list
list-hang-notitle
item
Awestruck
The target has the condition until the start of the pirate's next turn.
item
Poison
The target has the condition until the start of the pirate's next turn.
list
list-hang-notitle
item
Awestruck
The target has the condition until the start of the pirate's next turn.
item
Poison
The target has the condition until the start of the pirate's next turn.
Pistol
Ranged Attack +10, range 30/90 ft. 28 () Piercing damage.
Bonus Actions
Rally (1/Day)
The pirate chooses up to three other creatures it can see within 30 feet. Until the start of the pirate's next turn, the targets have Advantage on attack rolls and saving throws.
Reactions
Defensive Stance
{@actTrigger} The pirate is hit by a melee attack roll while holding a weapon. {@actResponse} The pirate adds 4 to its AC against melee attack rolls (including the triggering attack) until the start of its next turn, possibly causing the attacks to miss.