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Monster

Pirate First Mate

Medium Humanoid · Any Alignment

Ghosts of Saltmarsh Page 248
Armor Class 16
Hit Points 26 (4d8 + 8)
Speed Walk 30 ft.
CR 1
STR 14 +2
DEX 11 +0
CON 14 +2
INT 11 +0
WIS 10 +0
CHA 13 +1

Traits

Sea Legs

The first mate has advantage on ability checks and saving throws to resist being knocked .

Actions

Multiattack

The first mate makes two attacks with its longsword.

Longsword

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Slashing damage, or 7 () Slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.
Confirmation

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