Armor Class
16
Pirate First Mate
Medium Humanoid · Any Alignment
Hit Points
26 (4d8 + 8)
Speed
Walk 30 ft.
CR
1
Traits
Sea Legs
The first mate has advantage on ability checks and saving throws to resist being knocked .
Actions
Multiattack
The first mate makes two attacks with its longsword.
Longsword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Slashing damage, or 7 () Slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.