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Monster

Pirate Deck Wizard

Medium Humanoid · Any Alignment

Ghosts of Saltmarsh Page 248
Armor Class 12, 15
Hit Points 32 (5d8 + 10)
Speed Walk 30 ft.
CR 1
STR 10 +0
DEX 14 +2
CON 14 +2
INT 16 +3
WIS 13 +1
CHA 11 +0

Traits

Sea Legs

The deck wizard has advantage on ability checks and saving throws to resist being knocked .

Actions

Quarterstaff

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 () Bludgeoning damage.
Confirmation

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