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Monster

Pirate Captain

Medium Humanoid · Any Alignment

Ghosts of Saltmarsh Page 247
Armor Class 14
Hit Points 45 (7d8 + 14)
Speed Walk 30 ft.
CR 2
STR 16 +3
DEX 14 +2
CON 14 +2
INT 11 +0
WIS 10 +0
CHA 14 +2

Traits

Flourish

The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Sea Legs

The captain has advantage on ability checks and saving throws to resist being knocked .

Actions

Multiattack

The captain makes two attacks: one with its hand crossbow and one with its longsword.

Hand Crossbow

Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 5 () Piercing damage.

Longsword

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 9 () Slashing damage, or 10 () Slashing damage if used with two hands.

Reactions

Shape Up, Ye Dog (2/Day)

Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.
Confirmation

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