Armor Class
17
Pirate Captain
Small, Medium Humanoid · Neutral
Hit Points
84 (13d8 + 26)
Speed
Walk 30 ft.
CR
6
Actions
Multiattack
The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier
Melee Attack +7, reach 5 ft. 13 () Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol
Ranged Attack +7, range 30/90 ft. 15 () Piercing damage.
Bonus Actions
Captain's Charm
WIS Save DC 14, one creature the pirate can see within 30 feet.
Failure: The target has the condition until the start of the pirate's next turn.
Failure: The target has the condition until the start of the pirate's next turn.
Reactions
Riposte
{@actTrigger} The pirate is hit by a melee attack roll while holding a weapon. {@actResponse} The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.