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Monster

Pirate Captain

Small, Medium Humanoid · Neutral

Monster Manual (2024) Page 242
Armor Class 17
Hit Points 84 (13d8 + 26)
Speed Walk 30 ft.
CR 6
STR 10 +0
DEX 18 +4
CON 14 +2
INT 10 +0
WIS 14 +2
CHA 17 +3

Actions

Multiattack

The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier

Melee Attack +7, reach 5 ft. 13 () Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol

Ranged Attack +7, range 30/90 ft. 15 () Piercing damage.

Bonus Actions

Captain's Charm

WIS Save DC 14, one creature the pirate can see within 30 feet.
Failure: The target has the condition until the start of the pirate's next turn.

Reactions

Riposte

{@actTrigger} The pirate is hit by a melee attack roll while holding a weapon. {@actResponse} The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
Confirmation

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