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Monster

Pseudodragon

Tiny Dragon · Neutral Good

Monster Manual Page 254
Armor Class 13
Hit Points 7 (2d4 + 2)
Speed Walk 15 ft., Fly 60 ft.
CR 1/4
STR 6 -2
DEX 15 +2
CON 13 +1
INT 10 +0
WIS 12 +1
CHA 10 +0

Traits

Keen Senses

The pseudodragon has advantage on Wisdom () checks that rely on sight, hearing, or smell.

Magic Resistance

The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy

The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Actions

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 4 () Piercing damage.

Sting

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 4 () Piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become for 1 hour. If the saving throw fails by 5 or more, the target falls for the same duration, or until it takes damage or another creature uses an action to shake it awake.
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