Armor Class
13
Quasit
Tiny Fiend · Chaotic Evil
Hit Points
25 (10d4)
Speed
Walk 40 ft.
CR
1
Traits
Magic Resistance
The quasit has Advantage on saving throws against spells and other magical effects.
Actions
Rend
Melee Attack +5, reach 5 ft. 5 () Slashing damage, and the target has the condition until the start of the quasit's next turn.
Scare (1/Day)
WIS Save DC 10, one creature within 20 feet.
Failure: The target has the condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Failure: The target has the condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Shape-Shift
The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.