Armor Class
22
Ramius
Medium Humanoid · Neutral Good
Hit Points
190 (20d8 + 100)
Speed
Walk 30 ft.
CR
14
Traits
Aura of Protection
Ramius and any ally that starts their turn within 30 feet of him have a +4 bonus to all saving throws and resistance to nonmagical damage.
Actions
Multiattack
Ramius makes two Longsword attacks.
Longsword
Melee Weapon Attack +11 to hit, reach 5ft., one target. 10 () Slashing damage or 11 () if wielded in two hands, plus 13 () Radiant damage. If the target is an evil creature, it must succeed on a DC 17 Charisma saving throw or take an additional 13 () Radiant damage.
Divine Wave Recharge 6
Ramius strikes the ground and causes holy energy to radiate outwards. Each creature of his choice within 30 feet of him must make a DC 17 Constitution saving throw. Targets take 21 () Thunder damage plus 21 () Radiant damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are knocked down (have the condition).
Reactions
Healing Touch
As a reaction to Ramius or an adjacent creature taking 50 points or more of damage, Ramius reaches out and channels divine energy, healing 13 () hit points.