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Monster

Ramius

Medium Humanoid · Neutral Good

Chains of Asmodeus Page 24
Armor Class 22
Hit Points 190 (20d8 + 100)
Speed Walk 30 ft.
CR 14
STR 23 +6
DEX 10 +0
CON 21 +5
INT 11 +0
WIS 14 +2
CHA 18 +4

Traits

Aura of Protection

Ramius and any ally that starts their turn within 30 feet of him have a +4 bonus to all saving throws and resistance to nonmagical damage.

Actions

Multiattack

Ramius makes two Longsword attacks.

Longsword

Melee Weapon Attack +11 to hit, reach 5ft., one target. 10 () Slashing damage or 11 () if wielded in two hands, plus 13 () Radiant damage. If the target is an evil creature, it must succeed on a DC 17 Charisma saving throw or take an additional 13 () Radiant damage.

Divine Wave Recharge 6

Ramius strikes the ground and causes holy energy to radiate outwards. Each creature of his choice within 30 feet of him must make a DC 17 Constitution saving throw. Targets take 21 () Thunder damage plus 21 () Radiant damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are knocked down (have the condition).

Reactions

Healing Touch

As a reaction to Ramius or an adjacent creature taking 50 points or more of damage, Ramius reaches out and channels divine energy, healing 13 () hit points.
Confirmation

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