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Monster

Ras Nsi

Medium Monstrosity · Neutral Evil

Tomb of Annihilation Page 230
Armor Class 15
Hit Points 127 ({@dice 17d8 + 51}) reduced to 107; subtract 1 for each day that passes during the adventure
Speed Walk 30 ft.
CR 7
STR 17 +3
DEX 16 +3
CON 17 +3
INT 18 +4
WIS 18 +4
CHA 21 +5

Traits

Special Equipment

Ras Nsi wears , wields a , and carries a matched to the one carried by the guide Salida (see chapter 1).

Shapechanger

Ras Nsi can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He doesn't change form if he dies.

Magic Resistance

Ras Nsi has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Ras Nsi makes three melee attacks, but can use Constrict only once.

Bite (Snake Form Only)

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () Piercing damage plus 7 () Poison damage.

Constrict

Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 10 () Bludgeoning damage, and the target is (escape DC 14). Until this grapple ends, the target is , and Ras Nsi can't constrict another target.

Flame Tongue Longsword (Yuan-ti Form Only)

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Slashing damage, or 8 () Slashing damage when used with two hands, plus 7 () Fire damage.
Confirmation

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