Armor Class
14
Red Slaad
Large Aberration · Chaotic Neutral
Hit Points
93 (11d10 + 33)
Speed
Walk 30 ft.
CR
5
Traits
Magic Resistance
The slaad has Advantage on saving throws against spells and other magical effects.
Regeneration
The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Points.
Actions
Multiattack
The slaad makes three Injecting Claw attacks.
Injecting Claw
Melee Attack +6, reach 10 ft. 10 () Piercing damage. If the target is a Humanoid not cursed by a slaad, it is subjected to the following effect. CON Save DC 14.
Failure: The target is cursed unawares, and a minuscule slaad egg is implanted in it. Removing the curse destroys the egg.
Over × 10 days, the egg gestates. In the final 24 hours, the cursed target feels unwell; its Speed is halved, and it has Disadvantage on D20 Test. At the end of this time, the egg turns into a Slaad Tadpole, which chews out of the host and kills it.
Failure: The target is cursed unawares, and a minuscule slaad egg is implanted in it. Removing the curse destroys the egg.
Over × 10 days, the egg gestates. In the final 24 hours, the cursed target feels unwell; its Speed is halved, and it has Disadvantage on D20 Test. At the end of this time, the egg turns into a Slaad Tadpole, which chews out of the host and kills it.