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Monster

Redcap

Small Fey · Chaotic Evil

Volo's Guide to Monsters Page 188
Armor Class 13
Hit Points 45 (6d6 + 24)
Speed Walk 25 ft.
CR 3
STR 18 +4
DEX 13 +1
CON 18 +4
INT 10 +0
WIS 12 +1
CHA 9 -1

Traits

Iron Boots

While moving, the redcap has disadvantage on Dexterity () checks.

Outsize Strength

While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.

Actions

Multiattack

The redcap makes three attacks with its wicked sickle.

Wicked Sickle

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 () Slashing damage.

Ironbound Pursuit

The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 () Bludgeoning damage and be knocked .
Confirmation

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