Armor Class
13
Redcap
Small Fey · Chaotic Evil
Hit Points
45 (6d6 + 24)
Speed
Walk 25 ft.
CR
3
Traits
Iron Boots
While moving, the redcap has disadvantage on Dexterity () checks.
Outsize Strength
While grappling, the redcap is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.
Actions
Multiattack
The redcap makes three attacks with its wicked sickle.
Wicked Sickle
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 () Slashing damage.
Ironbound Pursuit
The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 () Bludgeoning damage and be knocked .