Armor Class
16
Reghed Chieftain
Medium Humanoid · Any Alignment
Hit Points
112 (15d8 + 45)
Speed
Walk 30 ft.
CR
5
Traits
Brave
The chieftain has advantage on saving throws against being .
Brute
A melee weapon deals one extra die of its damage when the chieftain hits with it (included in the attack).
Actions
Multiattack
The chieftain makes three melee attacks or two ranged attacks.
Spear
Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. and range 20/60 ft., one target. 11 () Piercing damage, or 13 () Piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 9 () Bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked .
Reactions
Parry
The chieftain adds 3 to its AC against one melee attack that would hit it. To do so, the chieftain must see the attacker and be wielding a melee weapon.