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Monster

Riffler

Small Fey · Chaotic Neutral

The Book of Many Things Page 181
Armor Class 15
Hit Points 90 (20d6 + 20)
Speed Walk 30 ft., Burrow 20 ft.
CR 5
STR 8 -1
DEX 16 +3
CON 12 +1
INT 11 +0
WIS 15 +2
CHA 17 +3

Traits

Card Sense

The riffler can smell the presence of magical cards, including Decks of Many Things and other magical decks, within 1 mile of itself. It knows the direction to any such cards in that range. Effects that protect a target from divination magic block this sense.

Riffling Step

The riffler can burrow through any nonmagical material that isn't iron, shuffling the substance through which the riffler moves aside like cards to form a tunnel that closes behind the riffler.

Actions

Multiattack

The riffler makes two Spectral Card attacks.

Spectral Card

Melee or Ranged Spell Attack +6 to hit, reach 5 ft. or range 60 ft., one target. 8 () Force damage plus 5 () damage that is radiant if the roll is an even number and necrotic if it's odd.

Card Spray Recharge 5

The riffler magically unleashes a spray of spectral cards in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 27 () Force damage and has the condition for 1 minute as cards bind it. On a successful save, a creature takes half as much damage only. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Plane Shift

The riffler casts the spell targeting only itself, requiring no material components and using Charisma as the spellcasting ability.

Reactions

Shuffle Destiny

When a creature the riffler can see within 30 feet of itself makes an ability check, an attack roll, or a saving throw, the riffler can magically force that creature to roll a and either add the number rolled to the total or subtract it from the total (riffler's choice), potentially changing the outcome.
Confirmation

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