Armor Class
15
Riffler
Small Fey · Chaotic Neutral
Hit Points
90 (20d6 + 20)
Speed
Walk 30 ft., Burrow 20 ft.
CR
5
Traits
Card Sense
The riffler can smell the presence of magical cards, including Decks of Many Things and other magical decks, within 1 mile of itself. It knows the direction to any such cards in that range. Effects that protect a target from divination magic block this sense.
Riffling Step
The riffler can burrow through any nonmagical material that isn't iron, shuffling the substance through which the riffler moves aside like cards to form a tunnel that closes behind the riffler.
Actions
Multiattack
The riffler makes two Spectral Card attacks.
Spectral Card
Melee or Ranged Spell Attack +6 to hit, reach 5 ft. or range 60 ft., one target. 8 () Force damage plus 5 () damage that is radiant if the roll is an even number and necrotic if it's odd.
Card Spray Recharge 5
The riffler magically unleashes a spray of spectral cards in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 27 () Force damage and has the condition for 1 minute as cards bind it. On a successful save, a creature takes half as much damage only. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Plane Shift
The riffler casts the spell targeting only itself, requiring no material components and using Charisma as the spellcasting ability.
Reactions
Shuffle Destiny
When a creature the riffler can see within 30 feet of itself makes an ability check, an attack roll, or a saving throw, the riffler can magically force that creature to roll a and either add the number rolled to the total or subtract it from the total (riffler's choice), potentially changing the outcome.