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Monster

Rihuud

Huge Giant · Neutral

Out of the Abyss Page 59
Armor Class 17
Hit Points 126 (11d12 + 55)
Speed Walk 40 ft.
CR 7
STR 23 +6
DEX 15 +2
CON 20 +5
INT 10 +0
WIS 12 +1
CHA 9 -1

Traits

Stone Camouflage

Rihuud has advantage on Dexterity () checks made to hide in rocky terrain.

Two Heads

Rihuud has advantage on Wisdom () checks and on saving throws against being , , , , , or knocked .

Actions

Multiattack

Rihuud makes two unarmed strikes.

Unarmed Strike

Melee Weapon Attack +9 to hit, reach 10 ft., one target. 13 () Bludgeoning damage.

Rock

Ranged Weapon Attack +9 to hit, range 60/240 ft., one target. 28 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked .

Reactions

Rock Catching

If a rock or similar object is hurled at Rihuud, Rihuud can, with a successful DC 10 Dexterity saving throw, catch the missile and take no Bludgeoning damage from it.
Confirmation

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