Armor Class
12
Rutterkin
Medium Fiend · Chaotic Evil
Hit Points
37 (5d8 + 15)
Speed
Walk 20 ft.
CR
2
Traits
Crippling Fear
When a creature that isn't a demon starts its turn within 30 feet of three or more rutterkins, it must make a DC 11 Wisdom saving throw. The creature has disadvantage on the save if it's within 30 feet of six or more rutterkins. On a successful save, the creature is immune to the Crippling Fear of all rutterkins for 24 hours. On a failed save, the creature becomes for 1 minute. While in this way, the creature is . At the end of each of the creature's turns, it can repeat the saving throw, ending the effect on itself on a success.
Actions
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 12 () Piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become . At the end of each long rest, the target can repeat the saving throw, ending the effect on itself on a success. If the target is reduced to 0 hit points while in this way, it dies and instantly transforms into a living . The transformation of the body can be undone only by a spell.