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Monster

Sacred Statue

Large Construct · as the eidolon's alignment

Mordenkainen Presents: Monsters of the Multiverse Page 114
Armor Class 19
Hit Points 95 (10d10 + 40)
Speed Walk 25 ft.
CR
STR 19 +4
DEX 8 -1
CON 19 +4
INT 14 +2
WIS 19 +4
CHA 16 +3

Traits

False Appearance

If the statue is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the statue move or act, that creature must succeed on a DC 18 Intelligence () check to discern that the statue isn't an object.

Ghostly Inhabitant

The that enters the statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.

Inert

Without an inside, the statue is an object.

Unusual Nature

The statue doesn't require air, food, drink, or sleep.

Actions

Multiattack

The statue makes two Slam or Rock attacks.

Slam

Melee Weapon Attack +8 to hit, reach 10 ft., one target. 43 () Bludgeoning damage.

Rock

Ranged Weapon Attack +8 to hit, range 60 ft./240 ft., one target. 37 () Bludgeoning damage.
Confirmation

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