Armor Class
19
Sacred Statue
Large Construct · as the eidolon's alignment
Hit Points
95 (10d10 + 40)
Speed
Walk 25 ft.
CR
—
Traits
False Appearance
If the statue is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the statue move or act, that creature must succeed on a DC 18 Intelligence () check to discern that the statue isn't an object.
Ghostly Inhabitant
The that enters the statue remains inside it until the statue drops to 0 hit points, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.
Inert
Without an inside, the statue is an object.
Unusual Nature
The statue doesn't require air, food, drink, or sleep.
Actions
Multiattack
The statue makes two Slam or Rock attacks.
Slam
Melee Weapon Attack +8 to hit, reach 10 ft., one target. 43 () Bludgeoning damage.
Rock
Ranged Weapon Attack +8 to hit, range 60 ft./240 ft., one target. 37 () Bludgeoning damage.