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Monster

Sahuagin Champion

Medium Humanoid · Lawful Evil

Ghosts of Saltmarsh Page 249
Armor Class 16
Hit Points 71 (13d8 + 13)
Speed Walk 30 ft., Swim 40 ft.
CR 3
STR 16 +3
DEX 14 +2
CON 12 +1
INT 12 +1
WIS 13 +1
CHA 9 -1

Traits

Blood Frenzy

The champion has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness

The champion can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

The champion can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack

The champion makes three attacks with its spear, or one attack with its bite and two with its claws.

Spear

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 6 () Piercing damage, or 7 () Piercing damage if used with two hands to make a melee attack.

Bite

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage.

Claws

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Slashing damage.
Confirmation

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