Armor Class
14
Sahuagin Hatchling Swarm
Large Beast · Chaotic Evil
Hit Points
52 (8d10 + 8)
Speed
Walk, Swim 40 ft.
CR
3
Traits
Blood Frenzy
The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Seething
Once it enters combat, the swarm deals 10 Slashing damage to itself at the end of its turn if it did not make an attack on that turn. This damage ignores resistance, and it cannot reduce the swarm to 0 hit points.
Swarm
The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.
Water Breathing
The swarm can breathe only underwater.
Actions
Bites
Melee Weapon Attack +6 to hit, reach 0 ft., one creature in the swarm's space. 14 () Piercing damage, or 7 () Piercing damage if the swarm has half of its hit points or fewer.