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Monster

Satyr Thornbearer

Medium Fey · Chaotic Neutral

Mythic Odysseys of Theros Page 243
Armor Class 15
Hit Points 38 (7d8 + 7)
Speed Walk 40 ft.
CR 2
STR 12 +1
DEX 18 +4
CON 12 +1
INT 11 +0
WIS 13 +1
CHA 14 +2

Traits

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Sleepless Reveler

Magic can't put the satyr to sleep.

Actions

Multiattack

The satyr makes three ram attacks or three shortbow attacks.

Ram

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Bludgeoning damage.

Shortbow

Ranged Weapon Attack +6 to hit, range 80/320 ft., one target. 7 () Piercing damage.

Hail of Arrows (Recharges after a Short or Long Rest)

The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 () Piercing damage on a failed save, or half as much damage on a successful one.
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