Armor Class
15
Satyr Thornbearer
Medium Fey · Chaotic Neutral
Hit Points
38 (7d8 + 7)
Speed
Walk 40 ft.
CR
2
Traits
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Sleepless Reveler
Magic can't put the satyr to sleep.
Actions
Multiattack
The satyr makes three ram attacks or three shortbow attacks.
Ram
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Bludgeoning damage.
Shortbow
Ranged Weapon Attack +6 to hit, range 80/320 ft., one target. 7 () Piercing damage.
Hail of Arrows (Recharges after a Short or Long Rest)
The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 () Piercing damage on a failed save, or half as much damage on a successful one.