Armor Class
17
Satyr Revelmaster
Medium Fey · Chaotic Neutral
Hit Points
82 (15d8 + 15)
Speed
Walk 40 ft.
CR
6
Traits
Magic Resistance
The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The satyr makes three Prance attacks.
Prance
Melee Attack +7, reach 5 ft. 13 () Bludgeoning damage, and the target has the condition until the start of the satyr's next turn.
Fey Melody Recharge 4
The satyr conjures a charming or frightening song. WIS Save DC 14, each enemy in a 60-foot Emanation [Area Of Effect] originating from the satyr.
Failure: The target is subjected to the song's effect:
list
list-hang-notitle
item
Charming
The target has the condition for 1 minute. While , the target has the condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage.
item
Frightening
10 () Psychic damage, and the target has the condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.
Failure: The target is subjected to the song's effect:
list
list-hang-notitle
item
Charming
The target has the condition for 1 minute. While , the target has the condition and uses all its movement to dance in place. The effect ends on the target if it takes any damage.
item
Frightening
10 () Psychic damage, and the target has the condition for 1 minute. If the target ends its turn out of line of sight from the satyr, the condition ends on it.