Armor Class
13
Satyr Reveler
Medium Fey · Chaotic Neutral
Hit Points
33 (6d8 + 6)
Speed
Walk 40 ft.
CR
1
Traits
Enthralling Performance
If the satyr performs for at least 1 minute, it chooses up to four humanoids within 60 feet of it who watched or listened to the entire performance. Each target must succeed on a DC 13 Wisdom saving throw or be . While in this way, the target idolizes the satyr and will take part in the satyr's revels. The condition ends for the creature after 1 hour, if it takes any damage, if the satyr attacks the target, or if the target witnesses the satyr attacking or damaging any of the target's allies.
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Sleepless Reveler
Magic can't put the satyr to sleep.
Actions
Multiattack
The satyr makes two ram attacks or two shortbow attacks.
Ram
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 6 () Bludgeoning damage.
Shortbow
Ranged Weapon Attack +5 to hit, range 80/320 ft., one target. 6 () Piercing damage.