Armor Class
15
Shadar-kai Soul Monger
Medium Humanoid · Neutral Evil
Hit Points
136 (21d8 + 42)
Speed
Walk 30 ft.
CR
11
Traits
Fey Ancestry
The shadar-kai has advantage on saving throws against being , and magic can't put it to sleep.
Magic Resistance
The shadar-kai has advantage on saving throws against spells and other magical effects.
Soul Thirst
When it reduces a creature to 0 hit points, the shadar-kai can gain temporary hit points equal to half the creature's hit point maximum. While the shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.
Weight of Ages
Any Beast or Humanoid (except an elf) that starts its turn within 5 feet of the shadar-kai has its speed reduced by 20 feet until the start of that creature's next turn.
Actions
Multiattack
The shadar-kai makes two Shadow Dagger attacks.
Shadow Dagger
Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 13 () Piercing damage plus 19 () Necrotic damage, and the target has disadvantage on saving throws until the end of the shadar-kai's next turn.
The dagger magically returns to the shadar-kai's hand immediately after a ranged attack.
The dagger magically returns to the shadar-kai's hand immediately after a ranged attack.
Wave of Weariness Recharge 4
The shadar-kai emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 () Psychic damage and suffers 1 level of . On a successful save, it takes half as much damage and doesn't gain a level of .