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Monster

Shadar-kai Soul Monger

Medium Humanoid · Neutral Evil

Mordenkainen Presents: Monsters of the Multiverse Page 214
Armor Class 15
Hit Points 136 (21d8 + 42)
Speed Walk 30 ft.
CR 11
STR 8 -1
DEX 17 +3
CON 14 +2
INT 19 +4
WIS 16 +3
CHA 13 +1

Traits

Fey Ancestry

The shadar-kai has advantage on saving throws against being , and magic can't put it to sleep.

Magic Resistance

The shadar-kai has advantage on saving throws against spells and other magical effects.

Soul Thirst

When it reduces a creature to 0 hit points, the shadar-kai can gain temporary hit points equal to half the creature's hit point maximum. While the shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.

Weight of Ages

Any Beast or Humanoid (except an elf) that starts its turn within 5 feet of the shadar-kai has its speed reduced by 20 feet until the start of that creature's next turn.

Actions

Multiattack

The shadar-kai makes two Shadow Dagger attacks.

Shadow Dagger

Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 13 () Piercing damage plus 19 () Necrotic damage, and the target has disadvantage on saving throws until the end of the shadar-kai's next turn.
The dagger magically returns to the shadar-kai's hand immediately after a ranged attack.

Wave of Weariness Recharge 4

The shadar-kai emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 () Psychic damage and suffers 1 level of . On a successful save, it takes half as much damage and doesn't gain a level of .
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