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Monster

Shadar-kai Shadow Dancer

Medium Humanoid · Any Alignment

Mordenkainen Presents: Monsters of the Multiverse Page 213
Armor Class 15
Hit Points 71 (13d8 + 13)
Speed Walk 30 ft.
CR 7
STR 12 +1
DEX 16 +3
CON 13 +1
INT 11 +0
WIS 12 +1
CHA 12 +1

Traits

Fey Ancestry

The shadar-kai has advantage on saving throws against being , and magic can't put it to sleep.

Actions

Multiattack

The shadar-kai makes three Spiked Chain attacks.
It can use Shadow Jump after one of these attacks.

Spiked Chain

Melee Weapon Attack +6 to hit, reach 10 ft., one target. 10 () Piercing damage. The target must succeed on a DC 14 Dexterity saving throw or suffer one of the following effects (choose one or roll a ):
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1–2: Decay
item
The target takes 22 () Necrotic damage.
3–4: Grapple
item
The target is (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is , and the shadar-kai can't grapple another target.
5–6: Topple
item
The target is knocked .

Bonus Actions

Shadow Jump

The shadar-kai teleports, along with any equipment is it wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.
Confirmation

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