Armor Class
14
Shadar-kai Gloom Weaver
Medium Humanoid · Neutral Evil
Hit Points
104 (16d8 + 32)
Speed
Walk 30 ft.
CR
9
Traits
Burden of Time
Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry
The shadar-kai has advantage on saving throws against being , and magic can't put it to sleep.
Actions
Multiattack
The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.
Shadow Spear
Melee or Ranged Weapon Attack +8 to hit, reach 5 ft. or range 30/120, one target. 7 () Piercing damage plus 26 () Necrotic damage.
The spear magically returns to the shadar-kai's hand immediately after a ranged attack.
The spear magically returns to the shadar-kai's hand immediately after a ranged attack.
Reactions
Misty Escape Recharge 6
When the shadar-kai takes damage, it turns and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains until the start of its next turn or until it attacks or casts a spell.