Armor Class
16
Shadow Dragon
Huge Dragon · Chaotic Evil
Hit Points
189 (18d12 + 72)
Speed
Walk 40 ft., Climb 40 ft., Fly 80 ft.
CR
13
Traits
Legendary Resistance (3/Day, or 4/Day in Lair)
If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow
While in Dim Light or Darkness, the dragon has Resistance to damage that isn't Force, Psychic, or Radiant.
Sunlight Sensitivity
While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.
Actions
Multiattack
The dragon makes three Rend attacks.
Rend
Melee Attack +10, reach 10 ft. 12 () Slashing damage plus 3 () Necrotic damage.
Shadow Breath Recharge 5
DEX Save DC 17, each creature in a 60-foot Cone [Area Of Effect].
Failure: 35 () Necrotic damage.
Success: Half damage.
Success or Failure: A Humanoid reduced to 0 Hit Points by this damage dies, and a rises from the corpse. The shadow is under the dragon's control and shares the dragon's Initiative count but acts immediately after the dragon.
Failure: 35 () Necrotic damage.
Success: Half damage.
Success or Failure: A Humanoid reduced to 0 Hit Points by this damage dies, and a rises from the corpse. The shadow is under the dragon's control and shares the dragon's Initiative count but acts immediately after the dragon.
Bonus Actions
Shadow Stealth
While in Dim Light or Darkness, the dragon takes the action.
Legendary Actions
Pounce
The dragon moves up to half its Speed, and it makes one Rend attack.
Veil of Shadow
The dragon uses Shadow Stealth, and one creature of its choice that it can see within 10 feet of it takes 10 () Necrotic damage. The dragon can't take this action again until the start of its next turn.