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Monster

Shadow Horror

Large Aberration · Neutral Evil

Guildmasters' Guide to Ravnica Page 205
Armor Class 13
Hit Points 120 (16d10 + 32)
Speed Walk 40 ft.
CR 9
STR 12 +1
DEX 16 +3
CON 14 +2
INT 2 -4
WIS 17 +3
CHA 18 +4

Traits

Incorporeal Movement

The horror can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.

Shadow Stealth

While in dim light or darkness, the horror can take the action as a bonus action.

Shadow Stride

As a bonus action, the horror can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. Both shadows must be cast by a Small or larger creature or object.

Sunlight Sensitivity

While in sunlight, the horror has disadvantage on attack rolls and on Wisdom () checks that rely on sight.

Actions

Multiattack

The horror makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 21 () Piercing damage.

Claw

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 13 () Slashing damage, and the target must succeed on a DC 16 Wisdom saving throw or be of the horror until the end of the target's next turn.

Lashing Shadows Recharge 5

Each creature within 60 feet of the horror, except other horrors, must succeed on a DC 16 Dexterity saving throw or take 27 () Necrotic damage.
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