Armor Class
15
Shambling Mound
Large Plant · Unaligned
Hit Points
110 (13d10 + 39)
Speed
Walk 30 ft., Swim 20 ft.
CR
5
Traits
Lightning Absorption
Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.
Actions
Multiattack
The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.
Charged Tendril
Melee Attack +7, reach 10 ft. 7 () Bludgeoning damage plus 5 () Lightning damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.
Engulf
STR Save DC 15, one Medium or smaller creature within 5 feet.
Failure: The target is pulled into the shambling mound's space and has the condition (escape DC 14). Until the grapple ends, the target has the and conditions, and it takes 10 () Lightning damage at the start of each of its turns. When the shambling mound moves, the target moves with it, costing it no extra movement. The shambling mound can have only one creature by this action at a time.
Failure: The target is pulled into the shambling mound's space and has the condition (escape DC 14). Until the grapple ends, the target has the and conditions, and it takes 10 () Lightning damage at the start of each of its turns. When the shambling mound moves, the target moves with it, costing it no extra movement. The shambling mound can have only one creature by this action at a time.