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Monster

Shell Shark

Medium Monstrosity · Unaligned

Ghosts of Saltmarsh Page 252
Armor Class 18
Hit Points 32 (5d8 + 10)
Speed Walk, Swim 40 ft.
CR 2
STR 15 +2
DEX 12 +1
CON 14 +2
INT 3 -4
WIS 10 +0
CHA 7 -2

Traits

Blood Frenzy

The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance

The shark has advantage on saving throws against spells and other magical effects.

Water Breathing

The shark can breathe only underwater.

Actions

Multiattack

The shark makes two bite attacks.

Bite

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 13 () Piercing damage.
Confirmation

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