Armor Class
18
Shell Shark
Medium Monstrosity · Unaligned
Hit Points
32 (5d8 + 10)
Speed
Walk, Swim 40 ft.
CR
2
Traits
Blood Frenzy
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance
The shark has advantage on saving throws against spells and other magical effects.
Water Breathing
The shark can breathe only underwater.
Actions
Multiattack
The shark makes two bite attacks.
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 13 () Piercing damage.