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Monster

Shoosuva

Large Fiend · Chaotic Evil

Volo's Guide to Monsters Page 137
Armor Class 14
Hit Points 110 (13d10 + 39)
Speed Walk 40 ft.
CR 8
STR 18 +4
DEX 13 +1
CON 17 +3
INT 7 -2
WIS 14 +2
CHA 9 -1

Traits

Rampage

When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack

The shoosuva makes two attacks: one with its bite and one with its tail stinger.

Bite

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 26 () Piercing damage.

Tail Stinger

Melee Weapon Attack +7 to hit, reach 15 ft., one creature. 13 () Piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become . While , the target is also . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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