Armor Class
14
Shoosuva
Large Fiend · Chaotic Evil
Hit Points
110 (13d10 + 39)
Speed
Walk 40 ft.
CR
8
Traits
Rampage
When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack
The shoosuva makes two attacks: one with its bite and one with its tail stinger.
Bite
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 26 () Piercing damage.
Tail Stinger
Melee Weapon Attack +7 to hit, reach 15 ft., one creature. 13 () Piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become . While , the target is also . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.