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Monster

Skull Lasher of Myrkul

Medium Humanoid · Neutral Evil

Baldur's Gate: Descent into Avernus Page 234
Armor Class 12
Hit Points 32 (5d8 + 10)
Speed Walk 30 ft.
CR 1
STR 10 +0
DEX 14 +2
CON 15 +2
INT 16 +3
WIS 13 +1
CHA 10 +0

Actions

Multiattack

The skull lasher makes two attacks with its flail.

Iron Skull Flail

Melee Weapon Attack +2 to hit, reach 5 ft., one target. 4 () Bludgeoning damage plus 7 () Necrotic damage, and the target has disadvantage on all saving throws until the end of the skull lasher's next turn.

Ray of Sickness (1st-Level Spell; Requires a Spell Slot)

Ranged Spell Attack +5 to hit, range 60 ft., one creature. 9 () Poison damage, and the target must succeed on a DC 13 Constitution saving throw or be until the end of the skull lasher's next turn. If the skull lasher casts this spell using a spell slot of 2nd level or higher, the damage increases by for each slot level above 1st.
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