Armor Class
18
Skull Lord
Medium Undead · Lawful Evil
Hit Points
112 (15d8 + 45)
Speed
Walk 30 ft.
CR
15
Traits
Evasion
If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't .
Legendary Resistance (3/Day)
If the skull lord fails a saving throw, it can choose to succeed instead.
Master of the Grave
While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains hit points whenever it starts its turn there.
Unusual Nature
The skull lord doesn't require air, food, drink, or sleep.
Actions
Multiattack
The skull lord makes three Bone Staff or Deathly Ray attacks.
Bone Staff
Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 () Bludgeoning damage plus 21 () Necrotic damage.
Deathly Ray
Ranged Spell Attack +10 to hit, range 60 ft., one target. 27 () Necrotic damage.
Legendary Actions
Attack
The skull lord makes one Bone Staff or Deathly Ray attack.
Move
The skull lord moves up to its speed without provoking .
Summon Undead (Costs 2 Actions)
The skull lord summons up to five or in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this way roll initiative, act in the next available turn, and obey the skull lord. The skull lord can have no more than five Undead summoned by this ability at a time.