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Monster

Skull Lord

Medium Undead · Lawful Evil

Mordenkainen Presents: Monsters of the Multiverse Page 220
Armor Class 18
Hit Points 112 (15d8 + 45)
Speed Walk 30 ft.
CR 15
STR 14 +2
DEX 16 +3
CON 17 +3
INT 16 +3
WIS 15 +2
CHA 21 +5

Traits

Evasion

If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't .

Legendary Resistance (3/Day)

If the skull lord fails a saving throw, it can choose to succeed instead.

Master of the Grave

While within 30 feet of the skull lord, any Undead ally of the skull lord makes saving throws with advantage, and that ally regains hit points whenever it starts its turn there.

Unusual Nature

The skull lord doesn't require air, food, drink, or sleep.

Actions

Multiattack

The skull lord makes three Bone Staff or Deathly Ray attacks.

Bone Staff

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 7 () Bludgeoning damage plus 21 () Necrotic damage.

Deathly Ray

Ranged Spell Attack +10 to hit, range 60 ft., one target. 27 () Necrotic damage.

Legendary Actions

Attack

The skull lord makes one Bone Staff or Deathly Ray attack.

Move

The skull lord moves up to its speed without provoking .

Summon Undead (Costs 2 Actions)

The skull lord summons up to five or in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this way roll initiative, act in the next available turn, and obey the skull lord. The skull lord can have no more than five Undead summoned by this ability at a time.
Confirmation

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